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Software Engineer & QA / Test Automation
Bobby::Portfolio v1.1

About Me

Hello, I'm Robert Fuller, more commonly known as Bobby online and in real life. I'm a Computer Science graduate of SDSU (B.S., May 2026) and a Game Test Analyst at Sony Interactive Entertainment. I love building stuff: programs, games, websites, software infrastructure, and whatever else I'm interested in. These days I'm focused on test automation, tooling, and gameplay programming.
[STATUS: ALIVE]
Skills
Languages
Python C++ Java JavaScript Bash CUDA C++ SQL
Frameworks & Engines
Godot Flask React ROS2
Tools & Technologies
Docker Git GitHub Actions GitHub API SQLite
Virtualization & Networking
Proxmox VM Configuration IPv4/IPv6 DNS Administration
Operating Systems
OpenBSD FreeBSD Ubuntu Alma Linux Solaris Alpine
Experience & Education
September 2026 — Present
Game Test Analyst — Sony Interactive Entertainment (via Yoh)
Test games in a professional QA environment, identifying and documenting defects. Building toward test automation and tooling work.
Aug 2025 — May 2026
F1TENTH Autonomous Racing — Capstone Engineer
Operated under Agile/Scrum methodology across four 4-week sprints with weekly pushes and sprint reviews. Developed and deployed a Pure Pursuit controller on physical hardware achieving sustained speeds of 4 m/s. Prototyped a YOLO-based perception pipeline integrated into a ROS2 stack for real-time opponent detection and rule-based overtaking activation.
Summer 2025
Software Engineering Intern — Thirdsight.AI
Built a full-stack web application with a React frontend and Flask backend, enabling seamless data integration. Improved UI responsiveness through custom frontend controls in React and vanilla JavaScript.
Summer 2025
GPU Scheduler Policy — Undergraduate Research | CSI Lab
Implemented a novel GPU partition scheduling policy on a Linux-based NVIDIA Jetson platform targeting real-time execution variance reduction across concurrent compute kernels. Analyzed 20+ academic papers and recreated baseline scheduling policies in CUDA C++ for empirical comparison.
Graduated May 2026
B.S. Computer Science — San Diego State University
Coursework spanning cloud computing, operating systems, distributed systems, embedded systems, machine learning, and GPU architecture.
Projects
Collaborative Game — Godot
Co-developing a game in Godot with a friend.
Distributed Systems & Cloud Infrastructure
Built a horizontally scaling web infrastructure using Docker, a Flask load balancer, and an autoscaler with configurable latency thresholds. Implemented quorum-based strong consistency and gossip-based eventual consistency from scratch, analyzing CAP theorem tradeoffs.
CTRL Code Jam — CI/CD Competition Pipeline
Led a team of four building a fully CI/CD-driven competition grading pipeline using GitHub Actions and GitHub Classroom, replacing a traditional web backend. Authored multi-language grading scripts in Bash (Python, Java, C++) with timeout enforcement, compilation error handling, and standardized exit codes. Architected a staged competition system with automated team advancement via the GitHub API.
Small Business Infrastructure — Sysadmin
Deployed a multi-VM environment using Proxmox, configuring guest/host relationships across OpenBSD, Ubuntu, and Solaris instances. Administered a production-grade mail server, SSL certificate exporter, and self-hosted password vault across isolated VMs. Managed IPv4/IPv6 networking and DNS across all hosted services.
Contact
// GitHub github.com/Bobbyyf
// Resume [Download PDF]